If you are a Mercenary, at level 60 you can choose to become a Knight. With pure hearts and unfaltering stamina, Knights are able to take massive amounts of damage without batting an eye. They strike an amazing balance between devastating Melee attacks and potent Area attacks and can be deceivingly patient. A Knight is more than content to let an opponent tire themselves out and strike at the most opportune moment.
Knight Skills
| Icon | Skill | Description |
|---|---|---|
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Charge | Powerful, upward strike. |
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Pain Dealer | Powerful, downward strike. Lowers the defense of the target. Requires two-handed axe. |
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Guard | Increases defense by lowering attack power. Requires a two-handed sword. |
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Earth Divider | Powerful, downward strike. |
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Power Stomp | Pounds the ground, stunning nearby enemies. Requires two-handed axe. |
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Rage | Increases striking power and HP. Lowers defense and accuracy rate. Requires a two-handed sword. |
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Pain Reflection | Reflects a part of the damage received by an enemy. |
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Power Swing | To strike a blow at the enemy by flourishing a weapon. Requires a two-handed weapon. |
Master Skill |
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Special 2-handed Mastery |
Two-handed weapon ATK increases. |
Hero Skill |
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Drawing | Summons target within range. (Breaks target lock.) |


































































